![]() ![]() Easybrain and Aspyr Media were also purchased at the same time. Then The Gearbox Entertainment Company ( Borderlands) merged with Embracer Group, marking a new phase for the company. Image: Tarsier StudiosĪdditional company acquisitions followed, including Flying Wild Hog ( Shadow Warrior), 34BigThings, Mad Head Games, Nimble Giant Entertainment, Snapshot Games, Zen Studios, A Thinking Ape Entertainment, IUGO Mobile Entertainment, Purple Lamp Studios, Silent Games and Quantic Lab. Later, a number of other companies were acquired by Nordic Games: Coffee Stain Holding ( Goat Simulator), Goodbye Kansas Game Invest (which had investments in Palindrome Interactive, Fall Damage, Neon Giant, Kavalri Games and Framebunker), Tarsier Studios ( Little Nightmares), Saber Interactive, 4A Games ( Metro) and New World Interactive ( Insurgency).ĭuring this period, Nordic Games also rebranded to Embracer Group to better reflect the company’s expanded focus. In 2018, Embracer Group ramped up efforts to dominate the games industry, purchasing Koch Media – which, in turn, owned Deep Silver (publisher of Saints Row) and a number of other subsidiaries. The company was later renamed THQ Nordic, and went on to publish new games, including Darksiders 3 and Biomutant. In 2013, Nordic Games also acquired the assets of THQ, which had recently gone bankrupt. In 2011, the company acquired the defunct assets of publisher JoWooD, which included the Gothic and SpellForce franchises. One of its very first titles was 2009’s We Sing, a SingStar-like for Nintendo platforms – but its operations in the video game industry soon far exceeded this humble beginning. What is Embracer Group?Įmbracer Group actually began as a used comic book and video game reseller helmed by entrepreneur Lars Wingefors, but later expanded into video game publishing, via a division known as Nordic Games Publishing. While its acquisitions have been relatively low key so far, its latest foray has put it firmly on the map of modern games history.īut how did we get here – and just what is Embracer Group? Here’s everything you need to know about the rapidly expanding company, and what intellectual property it now owns. Over a decade, the company has slowly grown its influence, to the point where it’s now highly competitive in a growing and vicious market. ![]() With the acquisition of nearly every major Square Enix-owned studio and IP, Embracer Group has become one of the largest video game companies in the world. ![]()
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